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error when i export into 3ds max 2011 x64

Posted: Tue Mar 22, 2011 2:42 pm
by roco
good morning i have a problem, when i export into 3ds max 2011 to octane render the textures looks so bad, the first textures called image 001 and image 002 are of mapping into 3ds max 2011 and the second called imagen 1 and imagen 2 it's exported into octane render
i add image to see how it's into octane when the model is exported and how is the textures into 3ds max 2011, i think so is a problem of the export plugin i been download the plugin in this topic of 3ds max in the part 2010+ but i think so the plugin only work well to 3ds max 2010
someone can help me ? thank you

Re: error when i export into 3ds max 2011 x64

Posted: Wed Apr 06, 2011 5:34 am
by kilaD
Is it epoly or mesh? What kind of uvmapping do they have?

Re: error when i export into 3ds max 2011 x64

Posted: Wed Apr 06, 2011 7:51 am
by Jaberwocky
Yep looks like a mapping issue.Just chuck a UVW box map at it in max and re export it,that should sort it out.

Re: error when i export into 3ds max 2011 x64

Posted: Sat Apr 09, 2011 3:21 am
by oscarmel
Si efectivamente parece un problema de mapeo, puedes probar con el modificador uvw, o utilizar los nodos en octane, que para mi es lo mejor, saludos.