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Lego City Renders

Posted: Tue Feb 07, 2017 12:57 am
by m00k
I worked on the video game Lego City Undercover at Travellers Tales - Just bought Octane a few days ago and figured id render some of the assets i made to learn how to use it :)
more shots on my artstation - https://www.artstation.com/artist/paulbannon

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Re: Lego City Renders

Posted: Tue Feb 07, 2017 7:10 am
by Jorgensen
very nice!

Re: Lego City Renders

Posted: Tue Feb 07, 2017 8:45 am
by MildMustard
Looks like a fun project to work on. Good job.

Re: Lego City Renders

Posted: Tue Feb 07, 2017 10:49 am
by whersmy
supernice! Did you try out pathtracing in the kernel as well?

Re: Lego City Renders

Posted: Tue Feb 07, 2017 3:57 pm
by m00k
no, is that easy to setup? And what does that actually do? :)

Re: Lego City Renders

Posted: Tue Feb 07, 2017 5:28 pm
by coilbook
Nice I would add some bumps and scratches with noise or texture like in Lego movie

Re: Lego City Renders

Posted: Tue Feb 07, 2017 7:16 pm
by whersmy
m00k wrote:no, is that easy to setup? And what does that actually do? :)
At the right, where you see Direct Lighting Kernel, switch it to Pathtracing.
Be aware you might need to re-tune your scene because Pathtracing tends to make your images a lot brighter as more lightrays are being bounced throug the scene!

Re: Lego City Renders

Posted: Tue Feb 07, 2017 8:12 pm
by m00k
awesome thanks for the breakdown - i had it set on direct lighting in these renders. path tracing seems faster tho.