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Normalmap & Displacement - black shadows/dirt

Posted: Mon Feb 06, 2017 7:26 pm
by Chillkroete
Hey guys,

i have the problem that i´m getting sort of dirt on my diffuse when i put normalmaps or displacement on my geometry.

Do you have any solution for that problem?

The displacement (knitting) was made out of a heightmap that i build in c4d, the normalmaps (leather & fabric) are made out of photos.
shoe_normal_&_displacement_jpg.jpg