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problem with UVW and Projection

Posted: Fri Feb 03, 2017 12:25 pm
by fabrizio_s
Good morning,
I'm trying octane demo but I can't understand UVW transform and Projection.
Why if I select Coordinate Space: Object Space the result is this?

Image

thanx

fabrizio

Re: problem with UVW and Projection

Posted: Mon Feb 06, 2017 9:26 am
by bepeg4d
Hi fabrizio,
in short, in world space, the origin of the texture is the same as the world origin, so if you move your object, the texture stays in place.
In Object space, the origin of the texture is the origin of the object, so if you move the object, the texture follows it.
ciao beppe

Re: problem with UVW and Projection

Posted: Tue Feb 07, 2017 12:04 pm
by fabrizio_s
hi beppe,
but I'm in object space and texture don't follow the obects...

best regards

fabrizio

Re: problem with UVW and Projection

Posted: Sun Feb 12, 2017 5:17 pm
by fabrizio_s
Hi,
any idea?


bye

Re: problem with UVW and Projection

Posted: Mon Feb 13, 2017 9:29 am
by bepeg4d
Hi,
maybe the pivot of the object is always in the center, so the right cylinder is referring to the wrong pivot?
ciao beppe

Re: problem with UVW and Projection

Posted: Mon Feb 13, 2017 11:01 am
by face_off
Hi Fabrizio, the OctaneRender for Rhino plugin works in World Space only - and not Local Space (or Object Space). This is because the RhinoCommon API which the plugin uses to obtain geometry from Rhino only supplies world space vertex positions (and not local space vertex positions with a transform). So Object Space projections will act like World Space projections. The only exception to this rule is Block Instances - for which Rhino DOES provide local space vertex positions with a transform. So in summary - Object Space projections should work correctly for block instances, but not non-block instance geometry.

Paul

Re: problem with UVW and Projection

Posted: Mon Feb 13, 2017 11:39 am
by fabrizio_s
ok, thanks a lot