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Any anti-noise feature to be implemented soon?

Posted: Thu Feb 02, 2017 6:03 am
by asher
Any anti-noise feature to be implemented soon?

I thought that even if not possible at shader level, perhaps licensing an existing 2D post render anti-noiser that takes the 3D mesh and uses the polygonals to recognize the edges to be denoised....
that way you can even selectively denoise areas at post render by clicking an option at each shader.....

Re: Any anti-noise feature to be implemented soon?

Posted: Thu Feb 02, 2017 6:11 am
by mojave
Both adaptive sampling and full compatibility with Altus are on their way so keep posted to updates on the forum.

Re: Any anti-noise feature to be implemented soon?

Posted: Thu Feb 02, 2017 2:31 pm
by Rik
Any idea when? AS has been just round the corner for some time now.

Re: Any anti-noise feature to be implemented soon?

Posted: Wed Feb 22, 2017 2:58 pm
by mstewart152
Adaptive Sampling is all ready in a test version for Cinema 4D, I've used it myself, so I expect to see it in Lightwave shortly. :)

Re: Any anti-noise feature to be implemented soon?

Posted: Wed Feb 22, 2017 3:21 pm
by juanjgon
Yes, the new LW plugin build with all the new 3.06 features will be ready in few days, probably early next week to wait for a new Octane 3.06 release that should have some minor issues fixed.

Thanks,
-Juanjo