motion blur discrepency
Posted: Wed Feb 01, 2017 11:23 am
Hi All,
I'm pretty new to Octane v3.05 and C4D r18 so I may be missing something perfectly obvious. Hopefully not...
Anyway, we are using x particles to generate a flock of birds (or multiple flocks, depending on the shot). I'm using an xp generator to instance a low(ish) poly bird flapping about.
All fine in the view port but hit a few problems when rendering in Octane.
Once I assign an Octane Object tag to enable transform motion blur, and also in Octane settings enabled full motion blur I start to see strange results on the second flock of birds.
The first flock seems to have sensible motion blur, but the second flock is just crazy. Huge straight motion streaks across the screen to the point where they become almost invisible. At this point both generators are set to "create render instance."
So starting again, I've got one flock, set to "generate render instance" with a motion tag on the generator and full motion blur switched on in the settings. In Live Viewer the motion blur is now sensible. Brilliant. When I render this out using Picture Viewer for the full sequence I get the huge, crazy motion blur streaks again.
So to work around this I'm exporting an orbx into Octane Standalone v3.05 and batch rendering. Motion blur is sensible and looks great.
Anyone else experienced this? Am I just being a dafty? Any help greatly appreciated. I'd like to be able to skip the .orbx step, ideally!
Gaz
I'm pretty new to Octane v3.05 and C4D r18 so I may be missing something perfectly obvious. Hopefully not...
Anyway, we are using x particles to generate a flock of birds (or multiple flocks, depending on the shot). I'm using an xp generator to instance a low(ish) poly bird flapping about.
All fine in the view port but hit a few problems when rendering in Octane.
Once I assign an Octane Object tag to enable transform motion blur, and also in Octane settings enabled full motion blur I start to see strange results on the second flock of birds.
The first flock seems to have sensible motion blur, but the second flock is just crazy. Huge straight motion streaks across the screen to the point where they become almost invisible. At this point both generators are set to "create render instance."
So starting again, I've got one flock, set to "generate render instance" with a motion tag on the generator and full motion blur switched on in the settings. In Live Viewer the motion blur is now sensible. Brilliant. When I render this out using Picture Viewer for the full sequence I get the huge, crazy motion blur streaks again.
So to work around this I'm exporting an orbx into Octane Standalone v3.05 and batch rendering. Motion blur is sensible and looks great.
Anyone else experienced this? Am I just being a dafty? Any help greatly appreciated. I'd like to be able to skip the .orbx step, ideally!
Gaz