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Baking camera UV set?

Posted: Mon Jan 30, 2017 11:32 am
by wakyak
Hi!

Does baking a UV texture mapped object to a second UV-map work for anyone else?

I have an object with two UV-maps setup. Setting the UV set on the baking camera to anything but 1 produces a black image.

Any help appreciated, cheers! /Erik

Re: Baking camera UV set?

Posted: Wed Feb 01, 2017 10:16 pm
by mojave
Hi,

The Blender plugin does not currently support more than one UV map for baking. JimStar is aware of this and has it as part of the plugin's roadmap.

Best,

Re: Baking camera UV set?

Posted: Fri Feb 03, 2017 8:16 am
by wakyak
Understood, thanks for the answer. It does limit the use of baking in Blender quite significantly though, at least in my case.

Anywhere I could view this road-map? In order to know what functionality to expect, conversely not expect from the plugin.

Cheers /Erik

Re: Baking camera UV set?

Posted: Mon Feb 13, 2017 11:38 am
by wakyak
Hi again!

Is there a workaround for this issue?

I've been trying my luck in Octane standalone. Standard Alembic export manages to export multiple uv-sets but doesn't take any Octane specific settings into account (vital random color seeds in my case). Orbx export looses all but the active uv-set making it pretty useless for my purposes.

Any ideas?

Cheers Erik