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Memory Leak for packed textures

Posted: Sun Jan 29, 2017 2:37 am
by zukan
I believe I have found some sort of memory leak in octane/blender whenever attempting to render a scene using textures packed into .blend files.

The easiest way to reproduce this is to add a few high-res textures into your scene, then go to file>external data>pack all into .blend and start rendering a few frames.
The memory usage by Blender maxes out on my system in just a few minutes, and doesn't go back to normal until I restart Blender.
The memory behaves just fine if I unpack all textures back into a single folder again (or keep them in their respective external paths).

I would really like to be able to render textures stored inside the .blend files however, since I often append materials to my scenes that no longer reference any external files.

Re: Memory Leak for packed textures

Posted: Sat Feb 18, 2017 6:08 am
by zukan
Tested in latest version and everything seems to work fine now. Thanks Jim! :)