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Texture tiling?

Posted: Fri Feb 26, 2010 11:14 am
by OneManBand
Hello!

I've just registered into the forum but I've been following (and testing!) this wonderful renderer since day 1.

I have a quick question that maybe has been answered before, but I couldn't find it: is there a way to specify tiling in a texture node?

Thanks, and keep the hard work guys, OR is already amazing at its current state, can't imagine what lies ahead!

Re: Texture tiling?

Posted: Fri Feb 26, 2010 11:23 am
by n1k
I think that you must do tiling in your 3dapp when creating uv maps.

Cheers,
n1k

Re: Texture tiling?

Posted: Fri Feb 26, 2010 2:45 pm
by simmsimaging
Much better to add tiling in Octane if at all possible - not every map you might use on a model would tile exactly the same way and it forces you to custom paint each one.

b

Re: Texture tiling?

Posted: Fri Feb 26, 2010 4:36 pm
by n1k
It would be realy handy if one could rotate, tile, offset, mirror textures inside octane. For now, when dealing with tileable textures, I play with standard material inside 3dsmax( tile,offset,rotate texture) and when I'm happy with results I put on UVW Xform modifier and copy settings for tiling,offset... from standard material, then collapse stack.

Hope I didn't sound too confusing because of my english:)

Cheers,
n1k

Re: Texture tiling?

Posted: Sat Apr 03, 2010 9:27 am
by justix
Actually I did try to understand if tiling is properly exported from Rhino as I loose it completely once in Octane. and same goes for the same obj from Rhino to 3Dmax.
as a registered Rhino user and ART I should ask the support for a better handling of it.
Better story is from 3DMax to Octane though but still work to do, waiting for beta 2 and bump maps.

Re: Texture tiling?

Posted: Sat Apr 03, 2010 9:37 am
by radiance
you can tile/scale texture's in real-time in beta2 which is coming later today.

Radiance

Re: Texture tiling?

Posted: Sat Apr 03, 2010 9:42 am
by andrian
radiance wrote:you can tile/scale texture's in real-time in beta2 which is coming later today.

Radiance
OMG thats really great.

Re: Texture tiling?

Posted: Sat Apr 03, 2010 2:32 pm
by justix
radiance wrote:you can tile/scale texture's in real-time in beta2 which is coming later today.

Radiance
Awesome..damn I can't wait any longer for my GFX2xx to land, actually I have the usual question about it but I'll open the boring thread myself.... ; )
will beta 2 feature Bump mapping too?

Glad to have bought this license really worth the price so far even if I could not enjoy it as much as those with an higher card than mine... :(

not for long though...... :twisted:

Re: Texture tiling?

Posted: Mon May 09, 2011 1:25 am
by convergen
Hey I was wondering if there has been any update to this, I am trying to rotate & scale a generated sine wave... yet i can only seem to do one of them at a time (i cant scale & rotate)

Cheers

Re: Texture tiling?

Posted: Mon May 09, 2011 2:08 am
by roeland
You need to use a "transform" node, which has inputs for rotation, scaling and translation.

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Roeland