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import lua scripts in octane4rhino?
Posted: Wed Jan 18, 2017 2:49 pm
by v-cube
Hello Paul,
... is this doable? just found the "assign random textures to instance script"... this would be really handy
best
Andreas
Re: import lua scripts in octane4rhino?
Posted: Thu Jan 19, 2017 11:20 pm
by face_off
You cannot use LUA scripts that Octane Standalone runs from the Octane Standalone Script menu, but you can use the Scripted Graph node which allows the running on LUA code. To do this, change the material node type to NodeGraph, then click Edit, rightclick the nodegraph and add an Other->Scripted Graph.
Paul
Re: import lua scripts in octane4rhino?
Posted: Sun Feb 12, 2017 5:04 pm
by fabrizio_s
Hi,
I tried to do in this way but script didn't start...
Re: import lua scripts in octane4rhino?
Posted: Mon Feb 13, 2017 2:25 am
by face_off
I tried to do in this way but script didn't start...
If you can provide the script and the Rhino file that you tried, I can take a look. And also let me know which version of the OctaneRender for Rhino plugin you are using.
Paul
Re: import lua scripts in octane4rhino?
Posted: Mon Feb 13, 2017 12:07 pm
by fabrizio_s
Hi,
I use:
OctaneVR_3_05_1_win
OctaneRenderForRhino_3_4_3_74_SUBSCRIPTION
http://www.filedropper.com/bugwithtexturescript
Thanx
fabrizio
Re: import lua scripts in octane4rhino?
Posted: Wed Feb 15, 2017 1:20 am
by face_off
Hi Fabrizio
My understanding is that the LUA script that you are using is intended to run via the Octane Standalone Script system - rather than the Octane Scripted Graph node. For the Scripted Graph instructions, pls see
viewtopic.php?f=73&t=42588.
Paul
Re: import lua scripts in octane4rhino?
Posted: Wed Feb 15, 2017 2:57 pm
by fabrizio_s
Hi,
it's too hard for me
bye