Page 1 of 1

Interior - Hotel Bedroom

Posted: Tue Jan 17, 2017 3:53 pm
by MildMustard
Interior - Hotel Bedroom

I am still working things out with Octane/Octane for Modo. I want to try see if I can get the majority of jobs to work with Octane, failover Vray. Can't wait for adaptive sampling etc. hopefully soon! :)
Not yet sure on correct settings and material setup. Would be nice to have an Ubershader though.

Path Tracing
Samples: 5000
Diffuse Depth: 5
Specular Depth: 12
Caustic Blur: 0.1
GI Clamp: 1.0
Path Term: 0.3
Coherent Ratio: 0.3

Octane DOF

1h 19min @ 4000x2816 (Very clean result at 5000 samples)
GPU: 2x Titan XP, 1x Titan XM

Ambient Light/Sun diffused through sheer curtains.
Image

All lights on.
Image

Re: Interior - Hotel Bedroom

Posted: Tue Jan 24, 2017 9:15 am
by Lewis
Yes that looks very, very clean for only 5000 samples ? Did you used any post noise removal or ?
How many lights do you have in sene ? Any "fake" light planes on windows or maybe no windows glass modeled at all?

Looks great.

Re: Interior - Hotel Bedroom

Posted: Tue Jan 24, 2017 9:52 am
by MildMustard
Hi Lewis,

Thanks! I think I have about 15 lights (mostly IES distribution) and an HDRI. There is some grain on the high resolution images, but for 5000 samples I think it looked good enough to be done to me. I wanted to keep the render-time no longer than 1h30min on 4000px. Resized sample also contributes to the cleaner image I think. I may have deleted the window glass but I will have to double check on that, there are closed sheer curtains that the environment is being diffused through.