XP Illimunation Emit?
Posted: Sun Jan 15, 2017 4:49 am
So I'm pretty adept at controlling the light through octane light's distribution textures, but for the purposes of emitting particles from an object that is illuminated, and having the illuminated area be the particle emitter, I haven't figured out a good way for this to sync up with octane.
Does anyone know any tricks on this? Or maybe can point me to some tuts? I was trying to have a light ray control the particle emission like going over an object surface in the form of a spotlight, but can't quite figure it out. Thanks in advance for any help!
Does anyone know any tricks on this? Or maybe can point me to some tuts? I was trying to have a light ray control the particle emission like going over an object surface in the form of a spotlight, but can't quite figure it out. Thanks in advance for any help!