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Weekly Dev update [1/9/2016]

Posted: Mon Jan 09, 2017 7:45 pm
by haze
Hi all, and happy new year!

We are expecting BK back real soon, but in the mean time, a really short update - a new release was made yesterday which you can find here:

viewtopic.php?f=109&t=58488

This release was to fix a small issue that came up with image file naming.

As promised, we will soon be looking at Ornatrix and PhoenixFD support, as well as any and all usability and aesthetic issues. We hope to come up with some timeframes in the near future also.

Wishing you all a very successful 2017,
OctaneMaya team.

Re: Weekly Dev update [1/9/2016]

Posted: Mon Jan 09, 2017 9:02 pm
by calus
haze wrote:Hi all, and happy new year!

We are expecting BK back real soon, but in the mean time, a really short update - a new release was made yesterday which you can find here:

viewtopic.php?f=109&t=58488

This release was to fix a small issue that came up with image file naming.

As promised, we will soon be looking at Ornatrix and PhoenixFD support, as well as any and all usability and aesthetic issues. We hope to come up with some timeframes in the near future also.

Wishing you all a very successful 2017,
OctaneMaya team.
Happy 2017 development and thanks for the update Haze :)

About Ornatrix and PhoenixFD support,
it seems to me supporting the Maya builtin feature like XGEN and BIFROST should have the priority and are much more awaited.
While more third party plugins support is nice,
if XGEN and BIFROST are supported by the Octane plugin, there is not much reason to need Ornatrix or PhoenixFD...

Re: Weekly Dev update [1/9/2016]

Posted: Mon Jan 09, 2017 9:08 pm
by haze
calus wrote: Happy 2017 development and thanks for the update Haze :)

About Ornatrix and PhoenixFD support,
it seems to me supporting the Maya builtin feature like XGEN and BIFROST should have the priority and are much more awaited.
While more third party plugin supported is always nice,
if XGEN and BIFROST were supported by the Octane plugin, there wouldn't be much reason to need Ornatrix or PhoenixFD...
Hi calus, yes you are right, I think we'll have a more solid prioritised list for the dev update once we've got BK back in the office. Since XGen and Bifroest are built into Maya, it makes perfect sense to get these out of the way first.