network rendering - not as fast as I'd hoped...
Posted: Mon Jan 09, 2017 2:26 pm
Hi All,
We have just started rolling out octane to our workstations - double GTX 1080s in each machine. I'd expected that when I added a new render node, the render time would decrease by 50%, like it always has in the past when doing CPU rendering.
Perhaps it is the scene not having enough time to stretch its legs? One machine the frames were rendering at 20s a frame, but with two machines (that's 4 x 1080GTXs) it was 14s. I'd expected it to be 10s?
Can anyone advise if this is normal? Also is it possible to have each of the new nodes render out separate frames, rather than contribute to the one frame each time?
Thanks!
We have just started rolling out octane to our workstations - double GTX 1080s in each machine. I'd expected that when I added a new render node, the render time would decrease by 50%, like it always has in the past when doing CPU rendering.
Perhaps it is the scene not having enough time to stretch its legs? One machine the frames were rendering at 20s a frame, but with two machines (that's 4 x 1080GTXs) it was 14s. I'd expected it to be 10s?
Can anyone advise if this is normal? Also is it possible to have each of the new nodes render out separate frames, rather than contribute to the one frame each time?
Thanks!