Huge objects not rendering properly
Posted: Mon Jan 09, 2017 1:35 am
Hi guys!
We're trying to do a cosmic scene here (a rocket launch) and we'd love to have a huge earth (the closer to the real size - the better). Unfortunatelly every sphere and other primitive I try breaks in renderer when it's big. Attaching the example of a sphere of a 60.000 cm radius and friends.
Is there any workaround? Or should I just scale everything down couple hundred times? It's gonna be hard, because we're rendering in stereoscopic 360 and it will be a pain in the a** if we won't use the proper scale.
Any advice appreciated :*
Kuba
We're trying to do a cosmic scene here (a rocket launch) and we'd love to have a huge earth (the closer to the real size - the better). Unfortunatelly every sphere and other primitive I try breaks in renderer when it's big. Attaching the example of a sphere of a 60.000 cm radius and friends.
Is there any workaround? Or should I just scale everything down couple hundred times? It's gonna be hard, because we're rendering in stereoscopic 360 and it will be a pain in the a** if we won't use the proper scale.
Any advice appreciated :*
Kuba