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X-Particles 3.5 Skinner Problem

Posted: Sun Jan 08, 2017 7:16 pm
by KillReal
Hello there!
It seems that skinner and x-particles are not rendering properly (octane no supporting XP cache - but it's another question)..
The Main problem is that in Cinema LV and in Octane LV are showing the same result, but on render the geometry and positions of particles are quite different from the desired result.

p.s.
I put an octane tag on emiiter and skinner also

Cheers

Re: X-Particles 3.5 Skinner Problem

Posted: Sun Jan 08, 2017 7:21 pm
by aoktar
Check your cache, fps, etc.. There's no reason to be different. Also there's not any logic like that's XP cache is not supported. Plugin will render any triangulated geometry which is provided by system. It doesn't regenerate or evaluate somethings. If you still need help pls post a scene to show problem.

Re: X-Particles 3.5 Skinner Problem

Posted: Sun Jan 08, 2017 7:25 pm
by KillReal
aoktar wrote:Check your cache, fps, etc.. There's no reason to be different. Also there's not any logic like that's XP cache is not supported. Plugin will render any triangulated geometry which is provided by system. It doesn't regenerate or evaluate somethings. If you still need help pls post a scene to show problem.
My main problem is not the cache =)
Please help me to solve this problem with different geometry and particles positions on LV's and final render.
fps are same in render settings and project settings also

Re: X-Particles 3.5 Skinner Problem

Posted: Sun Jan 08, 2017 7:28 pm
by aoktar
Always post some detailed info. We lost much time to ask same questions. Versions/OS/scenes/etc...

Re: X-Particles 3.5 Skinner Problem

Posted: Sun Jan 08, 2017 7:37 pm
by KillReal
aoktar wrote:Always post some detailed info. We lost much time to ask same questions. Versions/OS/scenes/etc...

Window 8.1

i7 4790
32 gb
2 x 1080 gtx

cinema 4d 18
x-particles 3.5
octane 3.04.5

scene attached - for similiar results pls run simulation until frame 50 or something

Cheers

Re: X-Particles 3.5 Skinner Problem

Posted: Mon Jan 09, 2017 8:06 am
by RealGrupa
I renderd your scene, and have same situation as u.

Re: X-Particles 3.5 Skinner Problem

Posted: Mon Jan 09, 2017 8:57 am
by KillReal
RealGrupa wrote:I renderd your scene, and have same situation as u.

Hope Aoktar will take a look at it also...

Re: X-Particles 3.5 Skinner Problem

Posted: Mon Jan 09, 2017 9:10 pm
by aoktar
KillReal wrote:
RealGrupa wrote:I renderd your scene, and have same situation as u.
Hope Aoktar will take a look at it also...
I stucked at home due snow. I'll check when go to office. But i don't estimate that's about our plugin. It's a type of geometry and we render what provide the c4d system. Plugin doesn't care how it's created or which type.

Re: X-Particles 3.5 Skinner Problem

Posted: Mon Jan 09, 2017 11:15 pm
by KillReal
aoktar wrote:
KillReal wrote:
RealGrupa wrote:I renderd your scene, and have same situation as u.
Hope Aoktar will take a look at it also...
I stucked at home due snow. I'll check when go to office. But i don't estimate that's about our plugin. It's a type of geometry and we render what provide the c4d system. Plugin doesn't care how it's created or which type.
Hey i am not trying to blame a plugin or something) Probably - i just forgot to tweak some settings - but i still need your attention on this problem)
You are always doing it great!

Cheers!

Re: X-Particles 3.5 Skinner Problem

Posted: Wed Jan 11, 2017 12:47 pm
by KillReal
aoktar wrote:
KillReal wrote:
RealGrupa wrote:I renderd your scene, and have same situation as u.
Hope Aoktar will take a look at it also...
I stucked at home due snow. I'll check when go to office. But i don't estimate that's about our plugin. It's a type of geometry and we render what provide the c4d system. Plugin doesn't care how it's created or which type.

Hello there!
3 days left - any news?