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Crazy shader artifacts in 3Ds MAX

Posted: Thu Jan 05, 2017 9:15 pm
by klarwin
Hey there. I'll cut right to the chase.

Using the Octane demo. Learning it. Loving it. Downloaded a model. Renders fine in Scanline. Renders out total madness in Octane with default Glossy Material applied to all textures. I tried UVW map and Edit Normals modifiers. No effect. I also tried saving to a .3DS and a .obj and re-importing. Still nothing.

Here's the comparison so you can see what I'm talking about:
Octane:
Image

Scanline:
Image

Specs:
3Ds MAX 2017
Win 7
GTX 1060 3GB
Intel i7

Thanks guys!!!

Re: Crazy shader artifacts in 3Ds MAX

Posted: Thu Jan 05, 2017 9:53 pm
by oguzbir
Check your scene size. and also play with ray epsilon attribute. lower the better. but not the lowest. :)