Crazy shader artifacts in 3Ds MAX
Posted: Thu Jan 05, 2017 9:15 pm
Hey there. I'll cut right to the chase.
Using the Octane demo. Learning it. Loving it. Downloaded a model. Renders fine in Scanline. Renders out total madness in Octane with default Glossy Material applied to all textures. I tried UVW map and Edit Normals modifiers. No effect. I also tried saving to a .3DS and a .obj and re-importing. Still nothing.
Here's the comparison so you can see what I'm talking about:
Octane:

Scanline:

Specs:
3Ds MAX 2017
Win 7
GTX 1060 3GB
Intel i7
Thanks guys!!!
Using the Octane demo. Learning it. Loving it. Downloaded a model. Renders fine in Scanline. Renders out total madness in Octane with default Glossy Material applied to all textures. I tried UVW map and Edit Normals modifiers. No effect. I also tried saving to a .3DS and a .obj and re-importing. Still nothing.
Here's the comparison so you can see what I'm talking about:
Octane:

Scanline:

Specs:
3Ds MAX 2017
Win 7
GTX 1060 3GB
Intel i7
Thanks guys!!!