how to render lights and fog without noise?
Posted: Tue Jan 03, 2017 2:56 pm
Hi,
Happy New Year first to all of you!
I have massive problems to render a scene (some cars in the night/fog which are lightning
an object with their headlights)
I tried with PT and PMC with 16.000 samples/ 1.000.000 light samples but its still noisy as hell.
I'm using an Environment sky with scattering medium Volume step length set to 0.2
Any tips for getting fog and visible lights rendered clean would be very nice!
thanks
Mike
Need to precise my post a little bit.
The extrem noise only occures when working with area-ies lights and
whatever settings I try - I cannot get rid of that noise.
Tried with volume-object, fog in environment sky and also the classic "cube" method.
When I only use an hdri environment or sun I get the scene with 512 samples noisefree in seconds.
So how to deal with arealights/IES-Lights inside volumes toi get them clean?
Or is there another better method to generate car headlines?
thanks
MIke
Happy New Year first to all of you!
I have massive problems to render a scene (some cars in the night/fog which are lightning
an object with their headlights)
I tried with PT and PMC with 16.000 samples/ 1.000.000 light samples but its still noisy as hell.
I'm using an Environment sky with scattering medium Volume step length set to 0.2
Any tips for getting fog and visible lights rendered clean would be very nice!
thanks
Mike
Need to precise my post a little bit.
The extrem noise only occures when working with area-ies lights and
whatever settings I try - I cannot get rid of that noise.
Tried with volume-object, fog in environment sky and also the classic "cube" method.
When I only use an hdri environment or sun I get the scene with 512 samples noisefree in seconds.
So how to deal with arealights/IES-Lights inside volumes toi get them clean?
Or is there another better method to generate car headlines?
thanks
MIke