Baking a HDRI inside C4D
Posted: Mon Jan 02, 2017 9:48 pm
This might be a stupid question.. But is it possible to somehow bake a HDRI from a scene in C4D which is made with Octane Reder materials? The scene is lit with a HDRI image, and has multiple lights.
The reason I want to do this, is to use the HDRI for closeup shots, so I can keep the reflections of the rooms objects, but save VRAM from less geometry used.
The reason I want to do this, is to use the HDRI for closeup shots, so I can keep the reflections of the rooms objects, but save VRAM from less geometry used.