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Texture Baking

Posted: Sun Jan 01, 2017 4:04 pm
by spartan00j
can someone help me with Texture Baking.
I have the texture is its own baking ID.
I saw it in the baking camera.
But how do you tell the plugin to render out with baking.
Is there something to tick or button to hit to tell it to start baking.

thanks

Re: Texture Baking

Posted: Sun Jan 01, 2017 9:15 pm
by face_off
Hi - render with the Baking Camera, and then save the result to a PNG.

Paul

Re: Texture Baking

Posted: Sat Jan 07, 2017 5:40 pm
by spartan00j
face_off wrote:Hi - render with the Baking Camera, and then save the result to a PNG.

Paul
Okay, I under the Baking process better now. But I'm still having problems.
I have a figure under the baking I.D. 2. Now I'm in the baking camera and I chose I.D. 2.
And I see the head texture I want but there are black shapes all over it.
I guess it's coming from the other textures. How do I choose the one texture I need from a figure with multiple textures?

Re: Texture Baking

Posted: Sun Jan 08, 2017 2:38 am
by face_off
Poser human figures have overlapping UV sections (ie. head, body, arms, etc), so texture baking will not work for those meshes. Instead you would need to split the mesh into separate meshes, each with non-overlapping UV's (ie. hands, feet, forearms, etc all together). I doubt this would be easy to do - although in the past I have used a tool to re-map V4 into one UV group (with no overlapping UV's).

Paul