3.1 hopes and Rant
Posted: Fri Dec 30, 2016 3:30 pm
So this 2016 has gone and no sign or teaser of 3.1 with all the features announced in April.
Now-.. I'm a little Artist / Producer and I must thanks Otoy ( Refractive when it was so) to raise my interest again in the process of making Photorealistic renderings.
Like many I was on Vray and When I saw OCtane in action , the beautiful image buidling up on my screen I thought..that's it...
Since then I struggled like many in order to master the software and tricks and all you need to be competitive in this ultra-competitive world, I'm not a rich man and need to capitalize and in this game speed is a key factor.
I always preferred the S A than plugin but then I had to stick to Max for stuff like scattering and other plugins that help me in closing a 3D work quickly.. Ototy never failed me until..well .. all went silent in that department.
Still Today we need a PROPER material converter while major forces out there has it almost fully working with a click of a mouse, and that my dear people is USEFUL indeed, after many and many tweaks and tricks I decided again to test 2 GPU agains Octane and I had to adjust so much that start from scracth would have been quicker.
So to cut it short .. I stumbled against a new kid on the block, a young GPU plugin that promise good ( Centileo ) and guess what? it has feature named Noise
Aware Path Tracer (NAPT which I understand is just kind of Adaptive Sampling or Similar to the Fstorm Adaptive Sampling..AND we are still waiting for an ALPHA of 3.1, not even a video teaser NOTHING, and I would like to invest some extramoney into octane BUT if I don't see a promising release I feel that I should look elsewhere leaving me with a bitter taste for my money invested here, I'm not a kid, I understand how difficult it is to gather all your ideas and programming and long testing ect..but you promised to Bring Brigade realtime render speed in OCtane for the 4.0 release which yeah...AMAzing...for when it will happen...now I guess I'm not the only one here..the Adaptive Sampling and a proper Material Converter for all the money spend in models and Materials that need convert manually..well..not much to ask as my test is telling me that I'm behind twice the minutes and quality in my GPU vs OCtane comparison and inside me it burns..because the result is never that noise clean with number of Samples compared to those who already had that important feature implemented.. would be nice to see a Burn/contrast feature in the material/image process OR a chance to load extra LUA ..I mean I feel stucked and now it is more than one year and one year it's a long time.
I really wish to see something tangible coming soon and less words.
Now-.. I'm a little Artist / Producer and I must thanks Otoy ( Refractive when it was so) to raise my interest again in the process of making Photorealistic renderings.
Like many I was on Vray and When I saw OCtane in action , the beautiful image buidling up on my screen I thought..that's it...
Since then I struggled like many in order to master the software and tricks and all you need to be competitive in this ultra-competitive world, I'm not a rich man and need to capitalize and in this game speed is a key factor.
I always preferred the S A than plugin but then I had to stick to Max for stuff like scattering and other plugins that help me in closing a 3D work quickly.. Ototy never failed me until..well .. all went silent in that department.
Still Today we need a PROPER material converter while major forces out there has it almost fully working with a click of a mouse, and that my dear people is USEFUL indeed, after many and many tweaks and tricks I decided again to test 2 GPU agains Octane and I had to adjust so much that start from scracth would have been quicker.
So to cut it short .. I stumbled against a new kid on the block, a young GPU plugin that promise good ( Centileo ) and guess what? it has feature named Noise
Aware Path Tracer (NAPT which I understand is just kind of Adaptive Sampling or Similar to the Fstorm Adaptive Sampling..AND we are still waiting for an ALPHA of 3.1, not even a video teaser NOTHING, and I would like to invest some extramoney into octane BUT if I don't see a promising release I feel that I should look elsewhere leaving me with a bitter taste for my money invested here, I'm not a kid, I understand how difficult it is to gather all your ideas and programming and long testing ect..but you promised to Bring Brigade realtime render speed in OCtane for the 4.0 release which yeah...AMAzing...for when it will happen...now I guess I'm not the only one here..the Adaptive Sampling and a proper Material Converter for all the money spend in models and Materials that need convert manually..well..not much to ask as my test is telling me that I'm behind twice the minutes and quality in my GPU vs OCtane comparison and inside me it burns..because the result is never that noise clean with number of Samples compared to those who already had that important feature implemented.. would be nice to see a Burn/contrast feature in the material/image process OR a chance to load extra LUA ..I mean I feel stucked and now it is more than one year and one year it's a long time.
I really wish to see something tangible coming soon and less words.