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VDB troubles in 3ds max+octane

Posted: Fri Dec 30, 2016 6:22 am
by annisnaeem
Hey guys,
I have octane for both 3ds max and cinema4d. I was able to render some VDB stuff from houdini easily in cinema. I changed absorption color, scattering, density, all that with easy menus.
However, in 3ds max, nothing I have done changes the cloud color/absorption/scattering.
In max, I only see the "medium" category under the Modify tab. Beneath that, I see absorption scale, emission scale, etc. If I apply an absorption texture to my medium, nothing really happens.

I tried to apply a texture into the medium slot and then drag that into my slate material editor or compact material editor. In both cases, it seems to lose some connection. I had success changing density, but other than that I couldn't make much progress.

Am I missing something here, and is this a really dumb question?

I am a more heavy Cinema 4d user so perhaps I'm approaching it with too much of a Cinema4d mindset and too novice of a 3ds max user.

Any directions to previous documentation would help. I have tried googling tutorials on the matter, but 3ds max+vdb+octane seems to have scarce education out there at the moment.

Thank you.

Re: VDB troubles in 3ds max+octane

Posted: Fri Dec 30, 2016 9:54 am
by paride4331
Hi annisnaeem,
In reference to a previous post:
viewtopic.php?f=27&t=57839
something may not match between SA parameters and Octane 3dsMax plugin about this issue and perhaps your post could confirm it.
The idea I did about this issue concerns the different scale units in the parameters between SA and plugins.
Could you kindly share (privately if you wish) a vdb scene from Houdini in CD4 and 3dsMax where parameters do not seem to match?
Kind regards
Paride