Displacement issue on polygon selection of specular material
Posted: Fri Dec 30, 2016 3:38 am
Greetings + thanks for stopping by!
I would like to put am embossed logo on a glass material by using a displacement image (think mason jar). I've put together a simple example file with a screenshot to help to illustrate.
I've run into two issues:
A. Logo tiling: When using ImageTexture's "Border Mode", the logo still tiles. I've tried both "white color" and "black color". See callout #2 in attached screenshot
B. Displacement is affecting the material in a strange way: As a workaround for issue "A", I've created a polygon selection, and applied the material with the displacement to this area only. The goal was to prevent tiling of the logo. However when I do this, the material looks different (lighter) than the neighboring material. Note that these two materials are exactly the same. The only difference is that the displacement material has a basic scale Transform node, an ImageTexture note, and a Displacement node (all other settings like IOR are the same). See callout #1 in attached screenshot
That said, I have a couple of questions:
- Is "A" a current limitation?
- Is "B" a bug, or is there a better way to go about this?
Thanks folks!
PS - I'm attaching both the scene file, and screenshot of my example setup.
I would like to put am embossed logo on a glass material by using a displacement image (think mason jar). I've put together a simple example file with a screenshot to help to illustrate.
I've run into two issues:
A. Logo tiling: When using ImageTexture's "Border Mode", the logo still tiles. I've tried both "white color" and "black color". See callout #2 in attached screenshot
B. Displacement is affecting the material in a strange way: As a workaround for issue "A", I've created a polygon selection, and applied the material with the displacement to this area only. The goal was to prevent tiling of the logo. However when I do this, the material looks different (lighter) than the neighboring material. Note that these two materials are exactly the same. The only difference is that the displacement material has a basic scale Transform node, an ImageTexture note, and a Displacement node (all other settings like IOR are the same). See callout #1 in attached screenshot
That said, I have a couple of questions:
- Is "A" a current limitation?
- Is "B" a bug, or is there a better way to go about this?
Thanks folks!
PS - I'm attaching both the scene file, and screenshot of my example setup.