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OctaneRender® for Maya® 3.05.1 - 9.16 [OBSOLETE]

Posted: Thu Dec 22, 2016 11:56 pm
by JimStar
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58224


CHANGES SINCE THE PREVIOUS VERSION
  • New 3.05.1 engine integrated.
  • Minor fixes and improvements...

Windows

DOWNLOAD

OctaneRender for Maya 9.16

OctaneRender for Maya DEMO 9.16


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.16 Linux

OctaneRender for Maya DEMO - 9.16 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.16 OSX

OctaneRender for Maya DEMO - 9.16 OSX

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Wed Dec 28, 2016 5:33 pm
by p3taoctane
Really liking the current updates Jimstar
Thanks

Quick question that I hope is an easy one to answer : > )

I can export an Orbx scene fie and bring it into the standalone and everything is exactly the same....awesome for some needs.

Can I import a orbx scene file into Maya???

Thanks

Peter

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Fri Dec 30, 2016 7:33 am
by Braca
I am not sure if I am unaware of some new implementation methods but this version has a bug in my opinion.
If you select only the GPU that is not your primary GPU, viewport is frozen and Octane is not rendering.
This is the situation that you always need, run octane on cards that are not running your system, and now it cannot work.
Any info?

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Fri Dec 30, 2016 2:59 pm
by p3taoctane
OctaneRender 3 introduces the ORBX media format. The .ORBX file container format was first introduced in OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting and more, that could be imported into any supported OctaneRender plugin.

Am I missing something... can oen do this in Maya yet??

Just wondering if I am just a little thick... or you are working on it?


Thanks

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Sun Jan 01, 2017 7:09 pm
by p3taoctane
Any reply on this one.. a no is fine I just would like to know
Thanks
Peter

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Sun Jan 01, 2017 8:03 pm
by calus
p3taoctane wrote: Can I import a orbx scene file into Maya???
Not directly, I think the only way to import something in Maya from ORBX/standalone is trough the Local DB,
and only material/texture nodes are imported in Maya for the moment.

Also the ORBX format is just a container, you can use the "unpack" function in standalone to extract the assets ( image files, alembic/obj files, vdb grid) and the ocs scene.

ORBX Media format is something different, for VR/interactive movie, viewtopic.php?f=98&t=56670#p290853

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Sun Jan 01, 2017 11:25 pm
by p3taoctane
Thanks Calus

Cinema can import an ORBX (Package) function and keeps the cameras and all the render settings etc.

I know the Maya team is working on making Maya and the Stand Alone more transparently interchangeable.

Being able to export a ORBX from Maya to SatndAlone is a great new feature ... as the standalone still has some features that maya does not. so being able to go back and forth would be sweet.

If anyone on the team can throw me a PM or respond and let us know if this is one of the features being worked on... that would be great to hear... (don't need a date : >)))) I know some of you in NZ are right in the middle of summer holidays so I'll be patient but would love to hear at some time.


Thanks

Peter

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Mon Jan 02, 2017 12:23 am
by p3taoctane
In mac osx I found the location of the Local DB
Users/Library/OctaneRender/localDb/LDBCAT

There is an icon in the shelf that opens the Octane DB and it shows LocalDB but it does not load the material in when you right click it and choose import


If you want to import a material (from the saved LocalDB from the standalone.) how does one do that.

Thanks

Peter

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Mon Jan 02, 2017 12:25 am
by p3taoctane
OK tried it and it worked this time
Then crashed

Does the version that the material was made in matter?

Thanks

Peter

Re: OctaneRender® for Maya® 3.05.1 - 9.16 [STABLE]

Posted: Mon Jan 02, 2017 8:32 am
by calus
p3taoctane wrote:OK tried it and it worked this time
Then crashed

Does the version that the material was made in matter?
hum, Local DB works here without crashing, also I use the OctaneDB dialog from octane shelf, not the one in render setting...

The version the material was made shouldn't matter (except maybe for some change like the inverse option in transmission).

But to be importable in Maya, when Octane materials are saved in Local DB they should be in a group with a Material Out pin.
To do that easily in standalone:
- the material should be assigned to an object
- select the material and all its input nodes
- right clic > group item
- then save the group in local db