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anisotropic shader

Posted: Wed Feb 24, 2010 4:54 am
by Son Kim
How does one mimic the brush metal look in Octane? Can we even do it or does it require a anisotropic shader to be implemented?

Re: anisotropic shader

Posted: Wed Feb 24, 2010 11:39 am
by enricocerica
It requires an anisotropic shader which is not implemented so the only way is to use a image map to simulate that fx.