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Baking Camera

Posted: Sat Dec 17, 2016 3:35 am
by matthewcastiglia
I am trying to rendering out my textures in octane from 3ds, and then bring them into unity. However, my second UV set always shows up black in the render window. UV set 1 shows up fine.
I am just using a flatten uv map from 3ds max for my 2nd uv channel.
Does anyone know what I am doing wrong?

Re: Baking Camera

Posted: Mon Dec 19, 2016 11:23 am
by paride4331
Hi matthewcastiglia,
It sounds about something incorrect with the IDs.
Did you made reference to the manual?
https://docs.otoy.com/manuals/products/ ... re-baking/
https://docs.otoy.com/manuals/products/ ... -settings/
Regards
Paride