Displacement Issue
Posted: Wed Dec 14, 2016 10:18 pm
Hi,
So I've been generating height maps out of World Machine as TIFF 16bit and putting them on planes as displacement maps in Octane. Results are so so so good, however on the edges, I've been dealing with these problems where certain polygons are either severely stretched up or down (see attached photo). From reading other forum posts on here it seems that blurring the height map in PS by 1-2 pixels as well as exporting as 32-bit could fix the issue. In World Machine, the only output I see that is 32 bit is RAW and the displacement channel in Octane doesn't recognize it. I tried blurring the 16-bit image but that does not help.
Does anyone have a workaround or fix for this? I could always use a relief map, but then I have to add lots and lots more geometry to my scene.
Thanks
So I've been generating height maps out of World Machine as TIFF 16bit and putting them on planes as displacement maps in Octane. Results are so so so good, however on the edges, I've been dealing with these problems where certain polygons are either severely stretched up or down (see attached photo). From reading other forum posts on here it seems that blurring the height map in PS by 1-2 pixels as well as exporting as 32-bit could fix the issue. In World Machine, the only output I see that is 32 bit is RAW and the displacement channel in Octane doesn't recognize it. I tried blurring the 16-bit image but that does not help.
Does anyone have a workaround or fix for this? I could always use a relief map, but then I have to add lots and lots more geometry to my scene.
Thanks