Different texture maps per instance
Posted: Tue Dec 13, 2016 4:05 pm
How can I, for example, have 10 grids with the same material, but each has a different diffuse map? The texture maps in this case are numbered 0001.png….0010.png.
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i guess you can only do two textures by creating a mix material of two textures and where it says amount you assign gradient with a random color map with just black and white solid colors. So if white is chosen it will show texture 1 if black it will show texture 2. I guess you can also add submaterials toostevegh wrote:That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?