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Different texture maps per instance

Posted: Tue Dec 13, 2016 4:05 pm
by stevegh
How can I, for example, have 10 grids with the same material, but each has a different diffuse map? The texture maps in this case are numbered 0001.png….0010.png.

Re: Different texture maps per instance

Posted: Tue Dec 13, 2016 5:48 pm
by coilbook
You. Cannot octane only supports random colors only

Re: Different texture maps per instance

Posted: Tue Dec 13, 2016 6:34 pm
by stevegh
That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?

Re: Different texture maps per instance

Posted: Tue Dec 13, 2016 7:39 pm
by coilbook
stevegh wrote:That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?
i guess you can only do two textures by creating a mix material of two textures and where it says amount you assign gradient with a random color map with just black and white solid colors. So if white is chosen it will show texture 1 if black it will show texture 2. I guess you can also add submaterials too

Re: Different texture maps per instance

Posted: Tue Dec 13, 2016 11:20 pm
by juanjgon
While waiting for proper attributes support, as a workaround you can use the gradient node to random set texture maps per instance. Be aware that you could need to reload the IPR scene after make changes in this kind of node trees to update the Octane loaded texture maps.

Thanks,
-Juanjo