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Specular LIght
Posted: Sat Dec 10, 2016 9:28 pm
by gamedesign
Hi All
Does anyone know how I can setup a light that only acts as a specular light and not diffuse?
Also is there a way to to make the lights only affect one surface?
Thanks
Re: Specular LIght
Posted: Sat Dec 10, 2016 9:53 pm
by glimpse
Hi there =) as far as I know, there are now way to make such cheats in OctaneRender (& all of that because to it's unbiased nature).
probably the workaround would be to render two times with different shader settings + split outcome into passes =) that's where You can get flexibility, but then at double render time, so it depends what You do & if that is worth the effort.
Re: Specular LIght
Posted: Mon Dec 12, 2016 10:27 pm
by gamedesign
Thanks for your reply, yeah I will have to composite if Octane can't do it out of the box at this point.
Re: Specular LIght
Posted: Mon Dec 12, 2016 10:50 pm
by roeland
Does disabling “cast emission” on the emitter have the right effect?
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Roeland
Re: Specular LIght
Posted: Mon Feb 06, 2017 1:07 am
by gamedesign
roeland wrote:Does disabling “cast emission” on the emitter have the right effect?
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Roeland
I swapped out my Light and replaced with an emitting object and then did what you said and turned off cast illumination. Worked perfectly thanks
