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Problem with network render
Posted: Thu Dec 08, 2016 2:48 pm
by BorderLine
Hi Juan,
Working with 4 Titan X and one GTX 980 - 3 Titans X on one station and 1 Titan X and 1 Gtx 980 on network.
All is perfect, working very well except when i make a region in IPR, i have a crash and i see in my Octane slave deamon (second network station) there is a problem in 2 devices : "data size doesn't match memory size", "path tracing kernel failed", detected an error on render device".
Thanks
Re: Problem with network render
Posted: Thu Dec 08, 2016 10:05 pm
by juanjgon
Thanks for reporting this issue. I'll try to reproduce it here ASAP to see if there is a bug in the plugin or a problem in the Octane API.
-Juanjo
Re: Problem with network render
Posted: Mon Feb 06, 2017 6:27 pm
by juanjgon
Hi,
I'm testing this issue again and I can't reproduce it with the latest plugin version 3.05.3.0 ... Do you know if this problem is still there in your system working with the latest build?
Thanks,
-Juanjo
Re: Problem with network render
Posted: Tue Feb 07, 2017 6:29 pm
by BorderLine
Hi,
No, i can't reproduce with latest plugins. It's OK !
Re: Problem with network render
Posted: Wed Feb 08, 2017 5:46 pm
by BorderLine
Hi,
I've a problem now with region render in IPR. Doesn't works !
Re: Problem with network render
Posted: Wed Feb 08, 2017 10:06 pm
by juanjgon
Using the network rendering or always?
-Juanjo
Re: Problem with network render
Posted: Thu Feb 09, 2017 12:22 pm
by BorderLine
Always !
Re: Problem with network render
Posted: Thu Feb 09, 2017 12:24 pm
by juanjgon
Weird. In any scene? What happens, can't you define the render zone?
-Juanjo
Re: Problem with network render
Posted: Thu Feb 09, 2017 1:14 pm
by BorderLine
Yes, i can but he does not take it into account. He continues to make the entire scene. I'm in production, I do not have too much time to do tests. I look more precisely dice I have a few minutes.
Re: Problem with network render
Posted: Thu Feb 09, 2017 1:25 pm
by juanjgon
Thanks, any clue to try to figure what happens could help. Perhaps do you have the native LightWave render region enabled?
-Juanjo