custom ior values with curves.
Posted: Thu Dec 08, 2016 12:48 pm
Hey guys,
Iam pretty new to Octane, so far so good but now i would like to use my Vray and Arnold workflow in Octane to create more complex materials.
There are two things that i stumble upon and they are basically the same problem.
1. I want to create custom dielectic fresnels. What i tryed it a glossy index of 1 to make it a 100% mirror materials. Then i would like to add a fresnel shader to the specular weight so i can control the amount of reflection depending by the angle, in vray and arnold you can do this with a curve but octane is not responding on this workflow so i guess i miss something.
2. I also want to control the roughness by angle with the same setup as above, i would like to archieve a blurry surface on the front of a sphere for example and sharp reflections on the edge. I can add the fresnel to this and then invert it and it works but after that i cant control it with the ramp shader in c4d.
People that did the Grant warwick course probably understand what i mean.
Can somebody help me out, thanks!
Iam pretty new to Octane, so far so good but now i would like to use my Vray and Arnold workflow in Octane to create more complex materials.
There are two things that i stumble upon and they are basically the same problem.
1. I want to create custom dielectic fresnels. What i tryed it a glossy index of 1 to make it a 100% mirror materials. Then i would like to add a fresnel shader to the specular weight so i can control the amount of reflection depending by the angle, in vray and arnold you can do this with a curve but octane is not responding on this workflow so i guess i miss something.
2. I also want to control the roughness by angle with the same setup as above, i would like to archieve a blurry surface on the front of a sphere for example and sharp reflections on the edge. I can add the fresnel to this and then invert it and it works but after that i cant control it with the ramp shader in c4d.
People that did the Grant warwick course probably understand what i mean.
Can somebody help me out, thanks!