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Importance for the CPU for C4D+Octane workflow?

Posted: Thu Dec 08, 2016 11:16 am
by richh
Apologies if this has been answered. I can find specific threads about PC builds for Octane in general, but this is more about how C4D interacts with Octane, specifically the amount of time it takes to pass a complex scene from C4D > the Octane plugin.

I'm building a new PC, and as I do mostly After Effects work, it's currently looking like it's going to be a 6850k with 64Gb RAM as it seems fewer threads (and higher single core speed) = better performance in After Effects, because newer builds of After Effects aren't optimised at all for multi threading.

I know C4D is multi-threaded (for internal rendering at least) but does the C4D>Octane plugin take advantage of extra cores? For example, would a complex scene compile crom C4D > Octane faster with a 6950x, or with a way cheaper 6800k? In After Effects the 6800k wins hands down! In C4D's Physical Renderer the 6950x would win by a very wide margin. But which one would be most advatagoes for the C4D > Octane plugin?

And yes, I know it won't affect actual render speed at all (I have 2x GTX 1080's for that), but how does it affect the compile time?

Just curious :)

Rich

Re: Importance for the CPU for C4D+Octane workflow?

Posted: Thu Dec 08, 2016 4:26 pm
by aoktar
In plugin most parts are single-threaded. Except volume object or scatter object or a few particular places. So processing scene data and interactivity depends to single cpu power.
But processing and preparing of translated c4d data to octane is still a process in CPU and goes in multi-cpus until render starts.