Rendering color in transmission channel with alpha?
Posted: Wed Dec 07, 2016 10:26 am
Hey guys,
I was just wondering, how I can get the transmission color rendered, if I render tinted glass with alpha. The color occours only in the reflection or refraction.
I pretty much tried out every pass and there is no colored pass with alpha or such thing...(if there is nothing behind the glass the glass will just stay totally transparent).
Am I missing something? Or is it a compositing thing?
Here is a screenshot (btw, how can I upload the test scene?)
Id appreciate every hint..
Cheers, Remo
I was just wondering, how I can get the transmission color rendered, if I render tinted glass with alpha. The color occours only in the reflection or refraction.
I pretty much tried out every pass and there is no colored pass with alpha or such thing...(if there is nothing behind the glass the glass will just stay totally transparent).
Am I missing something? Or is it a compositing thing?
Here is a screenshot (btw, how can I upload the test scene?)
Id appreciate every hint..

Cheers, Remo