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Assign random materials/shaders to clones?

Posted: Wed Dec 07, 2016 10:03 am
by finalheartz
Hi guys, thanks for your time.

I've been looking around for an answer but they are mostly on multishader/random colors. What I want to achieve is assigning entirely different materials/shaders to different clones. Is this even possible?

Re: Assign random materials/shaders to clones?

Posted: Wed Dec 07, 2016 7:59 pm
by aoktar
Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node

and check mograph scenes from this: viewtopic.php?f=85&t=56929

Re: Assign random materials/shaders to clones?

Posted: Wed Dec 07, 2016 10:46 pm
by finalheartz
aoktar wrote:Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node

and check mograph scenes from this: viewtopic.php?f=85&t=56929
Hi aoktar, thank you for help. But what I'm looking for is assigning different materials, not just a channel. Like randomly assigning plastic and wood materials to clones, whereby each material has its own set of diffuse, bump, reflection, etc.