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Creating materials for Reuse

Posted: Sun Dec 04, 2016 6:08 pm
by mikeadamwood
I'm getting a little confused when a material gets quite complex with multiple mix materials. If I have multiple mix materials but I apply it to another model and it doesn't look right, do I have to copy the material and all of its children in order to change the projection and transform nodes?

Is this just one of those things you have to do?

I have the OctaneVR version so not sure how this differs to the test releases, I have read Aoktar has made improvements to this but I don't have access to that, think I will buy full version soon.

Thanks.

Re: Creating materials for Reuse

Posted: Sun Dec 04, 2016 6:51 pm
by aoktar
You have to duplicate all hierarchy of mixmats. Be sure that nothing is missing after copy operation.