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How to get nice fire and smoke with Phoenix

Posted: Sat Dec 03, 2016 6:54 pm
by coilbook
Hi
When we add emission node we get just fire when we dont it is just smoke. How can we have nice looking fire/smoke like in phoenix preview window? What settings do we need to use
not sure if it is phoenix/octane bug but adding emission makes smoke glow. It's like octane cannot tell difference between actual fire and smoke like you can see in phoenix preview

Thank you

Re: How to get nice fire and smoke with Phoenix

Posted: Sat Dec 03, 2016 7:16 pm
by coilbook
deos anyone have a sample scene with all the settings to have nice fire with black smoke It jsut does not work octane makes smoke glow too

Re: How to get nice fire and smoke with Phoenix

Posted: Sat Dec 03, 2016 9:51 pm
by coilbook
I think we got it to work we forgot to add emission ramp too that's why smoke had glow

Re: How to get nice fire and smoke with Phoenix

Posted: Tue Dec 06, 2016 12:52 pm
by paride4331
Hi coilbook,
you are right, you need to use the volume gradient in the texture emission.
I have attached a sreenshot about a quick test in SA.
I'm not sure to have correspondence in 3dsMax, therefore I am checking about this.
Regards
Paride

Re: How to get nice fire and smoke with Phoenix

Posted: Tue Dec 06, 2016 2:49 pm
by coilbook
paride4331 wrote:Hi coilbook,
you are right, you need to use the volume gradient in the texture emission.
I have attached a sreenshot about a quick test in SA.
I'm not sure to have correspondence in 3dsMax, therefore I am checking about this.
Regards
Paride

thank you!

Re: How to get nice fire and smoke with Phoenix

Posted: Wed Dec 07, 2016 11:06 am
by paride4331
Hi coilbook,
I verified, there are different values between 3dsMax and SA.
Attached a medium volume file.
you can download fire.vdb from
http://www.openvdb.org/download/
Regards
Paride

Re: How to get nice fire and smoke with Phoenix

Posted: Wed Dec 07, 2016 7:21 pm
by coilbook
paride4331 wrote:Hi coilbook,
I verified, there are different values between 3dsMax and SA.
Attached a medium volume file.
you can download fire.vdb from
http://www.openvdb.org/download/
Regards
Paride
Thanks!

Re: How to get nice fire and smoke with Phoenix

Posted: Wed Dec 07, 2016 8:12 pm
by coilbook
paride4331 wrote:Hi coilbook,
I verified, there are different values between 3dsMax and SA.
Attached a medium volume file.
you can download fire.vdb from
http://www.openvdb.org/download/
Regards
Paride

and i have one more question

should we mess with octane volume settings like emission scale , absorption scatter scales or the proper way is to leave them at 1 and control flame brightness, absorption through volume medium texture? What does 1 mean in emission scale does it equal 1 meter?
seems like when you mess with volume medium texture parameters and octane volume settings modifier it gets confusing with too many options to get the best results,

thank you

Re: How to get nice fire and smoke with Phoenix

Posted: Fri Dec 09, 2016 3:42 pm
by paride4331
Hi coilbook,
I'm still checking all parameters between Octane and 3dsMax.
Meanwhile, I would advise you to read these two sections of the documentation.
Regards
Paride

https://docs.otoy.com/manuals/products/ ... og-system/
https://docs.otoy.com/manuals/products/ ... ium-nodes/