Mapping colour onto an Octane Scatter object?
Posted: Fri Dec 02, 2016 10:15 am
Is is possible to colour an octane scatter object with a texture?
I know octane scatter works a lot like a cloner, but I can't figure this one out or even know if it's possible.
The image below shows a cloner on the left with a gradient applied, then an octane scatter object on the right, trying to apply a gradient in the same way - but not working...

I can make the scatter object display random colours for each 'clone', but can I map a texture to the scatter object as a whole somehow, as I can with a traditional C4D cloner?
Thanks!
I know octane scatter works a lot like a cloner, but I can't figure this one out or even know if it's possible.
The image below shows a cloner on the left with a gradient applied, then an octane scatter object on the right, trying to apply a gradient in the same way - but not working...

I can make the scatter object display random colours for each 'clone', but can I map a texture to the scatter object as a whole somehow, as I can with a traditional C4D cloner?
Thanks!