still not sure to understand ( so sorry in advance if what I say is obvious, I shoot in the dark

),
but the shape of the reflexion depends on the environment ,
maybe you should just use a different HDR env if you want it to look more like the photo ?
Also internal reflexions sometimes can be confusing, just set the transmission of your specular material to 0 to check only the external reflexion.
or can there be a problem with the normals of the model ?
If this is about strongness of the reflexion depending on the angle, you should just adjut the index of refraction.
Also to have the exact same result as the true product first of course the model should respect the true product shape, scale and thickness,
then you have to deal with absorption/scattering and the correct interface IOR for the liquid inside the bottle.
I guess with Octane, more you will respect reality in modelisation, environment, ligthing and shaders parameters, more your render will be close to reality (using Path Tracing kernel or PMC )