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network and OOC rendering
Posted: Wed Nov 30, 2016 1:55 pm
by smicha
Guys,
I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
Re: network and OOC rendering
Posted: Thu Dec 01, 2016 2:59 am
by abstrax
smicha wrote:Guys,
I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
Yes, the complete set of compiled render data needs to be transferred to the slaves so that they can render the scene. Image textures are transferred in the form of their original files (because those are usually well compressed), while all other data like geometry or materials etc. are transferred as compiled data.
Re: network and OOC rendering
Posted: Thu Dec 01, 2016 7:34 pm
by smicha
abstrax wrote:smicha wrote:Guys,
I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
Yes, the complete set of compiled render data needs to be transferred to the slaves so that they can render the scene. Image textures are transferred in the form of their original files (because those are usually well compressed), while all other data like geometry or materials etc. are transferred as compiled data.
Thank you Marcus!