Render Layer Mask and render slow down.
Posted: Mon Nov 21, 2016 10:45 pm
I haven't stumbled upon the correct information yet, so I thought I'd post here. I'm using the Octane Object tag on 3 different elements in my scene, each one has it's own Layer ID (1,2,3). I'm also rendering the beauty pass using the Save option in the Render Settings. I'm achieving what I want. I see an object buffer/layer mask for the elements I need, and my beauty pass in the render folder. However, I've noticed that the render has to basically perform 4 renders to generate the needed passes. I see it render the beauty pass, then it restarts 3 more times to render the layer masks. I guess I was assuming that this would be much more like rendering a typical multipass image, in that it would just quickly seperate the elements into the respective passes, and not need to re-render so many things.
Am I missing something?
Am I missing something?