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Displacement with X-particle skinner doesn't work?

Posted: Sun Nov 20, 2016 4:49 pm
by petesand
Hi guys,

I'm going to build up an Ice shader and i need the displacement, but displacement with X-particle skinner doesn't work?

In my example file which is attached i took a normal Sphere and a ice mesh animation with a Skinner node from x-particles.
The same shader works with the sphere but won't with the ice mesh animation thing inclusive the skinner node.

Any Ideas or solutions? Maybe it's a bug?


Cheers

Re: Displacement with X-particle skinner doesn't work?

Posted: Sun Nov 20, 2016 8:06 pm
by aoktar
Skinner or so doesn't differ for plugin. They're same if they produce a polygon mesh. Problem about displacement that needs proper uv coordinates.

Re: Displacement with X-particle skinner doesn't work?

Posted: Sun Nov 20, 2016 8:35 pm
by petesand
Hi aoktar,

yes and that's why displacement won't work, because x-particles skinner don't allow any UV-map to generate.
You have to bake every frame to become a mesh with UV mapping data . Maybe i'm wrong but i think that's it
with displacement on x-particles except you bake the whole animation.

Please have a look at my file and tell me what you think about it? Is it wrong what i'm saying?

Cheers
Pete

Re: Displacement with X-particle skinner doesn't work?

Posted: Sun Nov 20, 2016 10:00 pm
by aoktar
There's not any good uv coordinates. You can check it in uv mode from info kernel. See image.

Re: Displacement with X-particle skinner doesn't work?

Posted: Sun Nov 20, 2016 10:34 pm
by petesand
Hi aoktar,

I know, but thanks a lot for your effort.

Cheers
Pete