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C4D TFD For Dummies

Posted: Fri Nov 18, 2016 10:19 pm
by Notiusweb
Anyone,
Sorry to ask, was there anywhere in the octane forum, or any post that anyone remembers, that had a head to toe tutorial of some sort how flame and smoke in C4D with TFD work.
There are so many options - Density, Fuel, Burn, Temperature, Ramp, etc. and then Octane medium colors to assign with Absorption, Scatter, Volume...
Wondering if there were any good recap.

Thanks and Regards!
-Notiusweb

Re: C4D TFD For Dummies

Posted: Sat Nov 19, 2016 3:36 pm
by Notiusweb
Starting to see some patterns with what channels will create smoke and what channels create a mono-colored emitter, I will update with findings.
here are 2 renders messing with it:

(1) I used the TFD flame thrower and change the color Ramp to have a rainbow smoke trail. I rendered in 2 sessions and changed bloom without thinking on the second half, which is why it changes midway
FlamerFlame.mp4
(3.56 MiB) Downloaded 1328 times
(2) I created a basic emitter, no tweaks really
Hot Head.mp4
(4.12 MiB) Downloaded 1327 times
Here is a Lavender flame
LavenFlame0056.jpg
I am wondering the following things, will likely find out:
(1) Lower Voxel size = higher resolution? ie 0.1 is higher res than 0.5...
(2) What does it take to get a nice crisp high res voxel/volume/vdb/flame/V3-medium object/fluffaroo

Re: C4D TFD For Dummies

Posted: Sat Nov 19, 2016 4:02 pm
by aoktar
It should not be so hard to see what's what after play a bit. Voxelsize is size of voxels. Same space will have much more voxels when voxelsize get smaller. Same logic as in pixels of images. Just one extra dimension on z.
There's a page in manual and some examples for tfd.