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Industrial Infographic

Posted: Wed Nov 16, 2016 9:08 pm
by unsergio
Infographic for a company of industrial valves and fluid control.

Re: Industrial Infographic

Posted: Wed Nov 16, 2016 11:40 pm
by p3taoctane
Very nicely done!!!

Re: Industrial Infographic

Posted: Thu Nov 17, 2016 10:07 am
by smicha
Great work!

Re: Industrial Infographic

Posted: Thu Nov 17, 2016 8:21 pm
by Dmi3ryd
Nice image!

Re: Industrial Infographic

Posted: Sat Nov 19, 2016 7:13 am
by Scottiefeng
very pleasant!

Re: Industrial Infographic

Posted: Sun Nov 20, 2016 10:13 am
by unsergio
Thank you guys for your kind words.

Re: Industrial Infographic

Posted: Wed Nov 23, 2016 8:48 pm
by tschwenke
Would have taken a lifetime if I did it :)
Outstanding and beauftiful coloring.

Re: Industrial Infographic

Posted: Wed Jan 25, 2017 4:41 am
by HuttonMiller3D
Stunning. Would love to know more.

Re: Industrial Infographic

Posted: Sat Jan 28, 2017 6:04 pm
by FrankPooleFloating
Incredible! Dang, I could stare at this for hours...

Is it me, or do the vehicles look like they are scaled up about 40-50%? If you look at the main building with cars parked in front and two box trucks close by, they really do appear larger than what seems like 100% scale would be... appear 16-20 feet tall, or more... Maybe intentional?

Re: Industrial Infographic

Posted: Wed Feb 15, 2017 2:34 am
by unsergio
@Frank you are right. This was intentional as the idea behind was to simulate a sort of maquette.

@Hutton Basically all models in scene are low poly (tree leaves are just planes) except vehicles and nearby mountains, which were sculpted a bit.
All the materials are procedural, I abused largely of mix material, dirt node and noises, specially in ground and mountains.
Water was just planes with noise and a little of Hot4d for the closer parts like the river.
For the illumination I used a HDR image mixed with a Sun light.
The sky background was just painted in post.

*Finally the client liked it so much that he ask me to render a 11x8m image (thanks tiled camera), so I was very happy to have invested heavily in the optimization of the scene :)