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Texture viewport quality in 3d max 2017

Posted: Wed Nov 02, 2016 8:40 pm
by Scrudje
How can i improve octane shader texture quality in viewport 3d max 2017?? When a choose "scanline" engine and shader - texture quality is good.

Re: Texture viewport quality in 3d max 2017

Posted: Wed Nov 02, 2016 8:49 pm
by oguzbir
Scrudje wrote:How can i improve octane shader texture quality in viewport 3d max 2017?? When a choose "scanline" engine and shader - texture quality is good.
in Render settings Mat. preview W/H set higher as you like .. ex.960 pixel each.
Once you do that disable and enable showmap in viewport to see the effect without restarting max.

Re: Texture viewport quality in 3d max 2017

Posted: Wed Nov 02, 2016 8:59 pm
by Scrudje
oguzbir wrote:
Scrudje wrote:How can i improve octane shader texture quality in viewport 3d max 2017?? When a choose "scanline" engine and shader - texture quality is good.
in Render settings Mat. preview W/H set higher as you like .. ex.960 pixel each.
Once you do that disable and enable showmap in viewport to see the effect without restarting max.
I can't find, show on a screenshot pls

Re: Texture viewport quality in 3d max 2017

Posted: Wed Nov 02, 2016 9:09 pm
by oguzbir
there you go

Re: Texture viewport quality in 3d max 2017

Posted: Wed Nov 02, 2016 9:15 pm
by Scrudje
oguzbir wrote:there you go
Thank's. Now my skill is up to +0,0000000001%. But quality texture in scanline is much better on the same sizes