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3ds Max object color wire script and Mask

Posted: Wed Nov 02, 2016 11:52 am
by paride4331
I would recommend a 3dsMax scripts that can be helpful in the use of "Object Layer color."
We have the correspondence between 3dsMax object color and object layer color now.
With this script we can quickly change color, by material or randomly to create masks.
It is not decisive about RGB masks, I know, but in certain situations it can be helpful.
Here is the link:
http://www.scriptspot.com/3ds-max/scrip ... re-color-0
Regards
Paride

Re: 3ds Max object color wire script and Mask

Posted: Thu Nov 03, 2016 9:52 am
by thekwen
Hello,

Thanks for that but without rgb no proper antialising with masks.

For me to get a rgb pass:

I used render layer id:
1,2 and 4 then you can get one true rgb pass.

But still we are far from multimatte vray like element:
With multimatte you can get mutliple rgb pass with object id ou material id channel:

When you work in production with compo (after effects in my case) you always need rgb pass.
For car rendering for example you can get in one single render multiple rgb pass with wheel, windows, chrome, carlight, wheel rim ect ect.

This is seriously a must have for a production renderer.

I'm not against an alternative but having multiple rgb pass in a single render is really needed.

Kwen