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Quixel Suite 2 -> Octane

Posted: Tue Nov 01, 2016 1:56 am
by patrickHBO
Hey all, we are trying to set up a texture/mat pipeline for Octane Standalone v 3.03.3
The MBB_Quixel_PBR shaders are not matching what we're seeing in Quixel. (gets closer if we jam the roughness gamma down to .3 in Octane)

I'd like to find out if anyone has had recent success with a combo of a specific Quixel Export Target and Shader/Material in Octane.
Here is an exploratory test we did with different exports and Octane materials....pure chaos. :p
Image

Re: Quixel Suite 2 -> Octane

Posted: Tue Nov 01, 2016 3:20 pm
by bepeg4d
Hi patrickHBO,
are you referring about the Quixel PBR shader made by miko3d?
viewtopic.php?f=9&t=51470
Unfortunately your attached image is not visible.
ciao beppe

Re: Quixel Suite 2 -> Octane

Posted: Tue Nov 01, 2016 5:19 pm
by patrickHBO
Yes, that is the shader.
It does not seem to play well with Octane Standalone 3.03.3

Re: Quixel Suite 2 -> Octane

Posted: Wed Nov 02, 2016 2:50 pm
by bepeg4d
Hi patrickHBO,
please, could you share a material with textures and screenshots?
ciao beppe