Page 1 of 1
Best Way for Light (God) Rays?
Posted: Fri Oct 28, 2016 7:38 pm
by jayroth
I seem to recall reading here that these were possible using the add fog option in the Octane Environment Tag. It does add fog, but I am not getting the light ray effect happening. Is this the correct way to go, or is there another option?
Thanks!
Re: Best Way for Light (God) Rays?
Posted: Sat Oct 29, 2016 2:16 am
by caldreemn
Have you tried using a gobo, or gobo effect with a light? Just throwing that out as a possibility.
You might find some good insight here:
https://youtu.be/Y-tIAm2OVa8
Re: Best Way for Light (God) Rays?
Posted: Tue Nov 01, 2016 10:27 am
by bepeg4d
Hi jayroth,
please, look at this example scene:
viewtopic.php?f=33&t=53977&p=274660&hil ... ys#p274660
ciao beppe
Re: Best Way for Light (God) Rays?
Posted: Tue Nov 01, 2016 4:36 pm
by jayroth
Thanks, everyone. I typically render with PT and my samples set to 2048; I really need to up the sampling rate to see the effect. Sadly, I am also getting quite a bit of noise, so that means I really need even more samples...
Re: Best Way for Light (God) Rays?
Posted: Sat Nov 05, 2016 11:44 pm
by aggiechase37
It would be cool is there was a volume light like in native c4d. I wonder if this is possible. The octane volume object works, but it really cranks up the render time.