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Need support for materials Math nodes

Posted: Tue Oct 25, 2016 5:36 pm
by Ken1171
My shaders use math nodes to manipulate and combine maps and allow a more flexible material set to work with. The only one available in Octane is "multiply", and by far that is not enough. I need the complete set of Math nodes, such as: add, subtract, divide, and color math. This allows creating flexible parametric shaders that are common in my renders.

I have been supporting Octane since the very first version, and it has been frustrating not to be able to replicate my shaders with it. Please remember this is NOT to manipulate lights, but materials and texture maps instead. If Octane supports "multiply", why not the rest of the set?

Re: Need support for materials Math nodes

Posted: Wed Oct 26, 2016 9:24 am
by bepeg4d
Hi Ken,
this request has been done several times and Otoy is aware of its importance and is already working on it.
V3 was rewritten with new foundations to give more flexibility for the future, unfortunately the process is a bit longer and not yet totally completed, so you need to have a bit more patience.
ciao beppe