Need support for materials Math nodes
Posted: Tue Oct 25, 2016 5:36 pm
My shaders use math nodes to manipulate and combine maps and allow a more flexible material set to work with. The only one available in Octane is "multiply", and by far that is not enough. I need the complete set of Math nodes, such as: add, subtract, divide, and color math. This allows creating flexible parametric shaders that are common in my renders.
I have been supporting Octane since the very first version, and it has been frustrating not to be able to replicate my shaders with it. Please remember this is NOT to manipulate lights, but materials and texture maps instead. If Octane supports "multiply", why not the rest of the set?
I have been supporting Octane since the very first version, and it has been frustrating not to be able to replicate my shaders with it. Please remember this is NOT to manipulate lights, but materials and texture maps instead. If Octane supports "multiply", why not the rest of the set?