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Evaluation not multithreaded
Posted: Thu Oct 20, 2016 9:14 am
by HHbomb
Hi,
Evaluation is very slow, not multithreaded : 9 to 24 % cpu, except at the end.
Mkae something please !!!
Re: Evaluation not multithreaded
Posted: Thu Oct 20, 2016 12:36 pm
by paride4331
Hi HHbomb,
from what I know, Octane is multithreaded and screenshots seem to confirm this.
I do not know if the developers can improve the speed of the evaluation phase.
I'll try to ask them for confirmation.
Regards
Paride
Re: Evaluation not multithreaded
Posted: Thu Oct 20, 2016 1:00 pm
by HHbomb
Hi,
When I say multithreaded, I mean fully multithreaded : CPU should be near 100%...
Re: Evaluation not multithreaded
Posted: Thu Oct 20, 2016 1:25 pm
by paride4331
Hi HHbomb,
you wrote that is not multithreaded and I answered that it is
and I'll ask anyway if developers can increase performance in the evaluation phase.
Regards
Paride
Re: Evaluation not multithreaded
Posted: Thu Oct 20, 2016 7:21 pm
by Rik
+1 to that.
It takes bloody ages

Re: Evaluation not multithreaded
Posted: Fri Oct 21, 2016 11:45 am
by Rik
6 cores on the CPU all pottering along at between 4% and 8% usage whilst waiting for scene evaluation.
What the hell gives?
Should I get out and push?