Reductive Rendering
Posted: Wed Oct 19, 2016 12:00 am
Reductive Rendering
I was playing around with the latest VRAY RT and it has a REALLY amazing feature that I think would be great for Octane. You set a noise threshold and once that threshold is reached by a pixel it is taken out of the render process, leaving more power to focus in on noise that has still to be cleared yet. So the render it constantly "reducing" down to zero, when all pixels have met their noise threshold. This is genius because you don't have to worry about how many passes... 1000, 5000, 10000. You just set a noise threshold, of say 0.05 and it renders to that noise threshold. And if some areas get there first, they are capped and more gpu power goes to the trouble areas, slowly reducing the area of rendering focus to zero.
Is something like that of interest to anyone ? I love OCTANE, but I have to say Chaos knows how to come up with some clever features...
I was playing around with the latest VRAY RT and it has a REALLY amazing feature that I think would be great for Octane. You set a noise threshold and once that threshold is reached by a pixel it is taken out of the render process, leaving more power to focus in on noise that has still to be cleared yet. So the render it constantly "reducing" down to zero, when all pixels have met their noise threshold. This is genius because you don't have to worry about how many passes... 1000, 5000, 10000. You just set a noise threshold, of say 0.05 and it renders to that noise threshold. And if some areas get there first, they are capped and more gpu power goes to the trouble areas, slowly reducing the area of rendering focus to zero.
Is something like that of interest to anyone ? I love OCTANE, but I have to say Chaos knows how to come up with some clever features...