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Reductive Rendering

Posted: Wed Oct 19, 2016 12:00 am
by richardyarlett
Reductive Rendering
I was playing around with the latest VRAY RT and it has a REALLY amazing feature that I think would be great for Octane. You set a noise threshold and once that threshold is reached by a pixel it is taken out of the render process, leaving more power to focus in on noise that has still to be cleared yet. So the render it constantly "reducing" down to zero, when all pixels have met their noise threshold. This is genius because you don't have to worry about how many passes... 1000, 5000, 10000. You just set a noise threshold, of say 0.05 and it renders to that noise threshold. And if some areas get there first, they are capped and more gpu power goes to the trouble areas, slowly reducing the area of rendering focus to zero.

Is something like that of interest to anyone ? I love OCTANE, but I have to say Chaos knows how to come up with some clever features...

Re: Reductive Rendering

Posted: Wed Oct 19, 2016 12:14 am
by mojave
Hi,

This is just an implementation of adaptive sampling, which concept has been around for a good while and that is already in our roadmap for v3.1 ;)

That should help clearing up noise with lower samples without the aid of an external denoising tool.

Re: Reductive Rendering

Posted: Wed Oct 19, 2016 12:18 am
by richardyarlett
So this is an OFFICIAL acknowledgement that it will be coming in V3.1 ? When is that expected ?

Re: Reductive Rendering

Posted: Wed Oct 19, 2016 12:40 am
by mojave
This was announced already some time ago as part of our roadmap for 3.1:

https://home.otoy.com/octanerender-3-an ... ap-update/

Check the provided slides, page 46.

Re: Reductive Rendering

Posted: Sat Oct 22, 2016 3:40 pm
by richardyarlett
I went to that page, and went through in detail. Could not see an actual DATE for 3.1 release. Any info ?

Re: Reductive Rendering

Posted: Wed Oct 26, 2016 8:10 pm
by coilbook
Looking forward. Out daylight renders fast but vibes smoke is noisy. This is a great feature.